Brain injury assessment and recovery

Concussion symptoms are reported.
Eye movements are measured.

NuOptic is a VR headset with eye-tracking cameras built in. It measures how a person's eyes move, how steadily they stand and how quickly they react, and it takes the same measurements again as they recover from a concussion or another brain injury. Athletic programs use it to test athletes before the season, to check them on the sideline after a hit, and to follow their recovery. Clinics and veterans' programs use it from the first visit, because it doesn't need a baseline to be useful. The clinician gets the numbers and makes the decision.

Horizontal saccade: 15° step response
Pre-season baseline Same athlete, post-impact
0° 5° 10° 15° 20° 0 100 200 300 400 ms latency +45 ms undershoot 4.5° corrective saccade

An illustration of the kind of trace the headset records. Each person is compared with their own earlier recordings rather than with a population average.

What it does

After an injury,
and in between

There are two kinds of session. One looks for a deficit after an injury by comparing the person with their own earlier results, or with their first visit if there is no baseline. The other tracks performance by comparing them with their own best.

Sideline · recovery

Checking for a deficit

Compared with the person's own baseline, or their first visit

The short check takes under five minutes and has five tests. It measures how close to the face the eyes can keep a target single, how quickly they jump to a new target, how smoothly they follow a moving one, how still the person stands with their vision covered, and how fast they react to a target they have to touch. The report gives one of three findings, no deficit detected, deficit detected or significant deficit detected, and the clinician takes it from there. On a sideline the comparison is with the athlete's pre-season baseline; in a clinic it is with whatever was recorded at the first visit.

Training room

Tracking performance

Compared with the person's own best

The performance session is harder and is meant for the training room: a go or stop test, tracking several moving objects at once, doing two things at the same time, and hitting small fast targets. It doesn't need a baseline. The first session sets the mark and later ones are scored against the person's best so far. These sessions are kept apart from recovery data so the two never get mixed.

Athletes and service members

Brain injury,
with or without a baseline.

A concussion on the field and a traumatic brain injury in service are the same kind of injury, seen in different places. The usual difference is the baseline. An athlete in a program has one from pre-season. A service member or a veteran usually doesn't, because nobody measured them before it happened. NuOptic is built for both situations. When there is a baseline, each check is compared with it. When there isn't, the first visit becomes the reference and later visits are compared with that. Either way the measurements are in the same units, so a change of a few milliseconds in an eye movement, or a few degrees in how the eyes line up, shows on the report from one visit to the next.

On the sideline or in a clinic. An athletic trainer can run the short check on the field in under five minutes, and a clinician can run the full session in about fifteen. It is the same headset and the same report in both places.

Runs anywhere there is a chair. The headset works on its own, with no computer, cables or wall power, so it can be used in a training room, a VA clinic, a military treatment facility, a community clinic, or on a home visit.

The person being tested never sees a result. They see instructions and targets and nothing else. The report goes to the clinician, and the device itself doesn't decide anything.

NuOptic is an investigational device. It doesn't diagnose concussion or TBI and it doesn't replace a clinical evaluation. What it adds is a set of measurements the clinician can put next to that evaluation. If you run an athletic program or a clinic and would like to see it working, request a demo.

Where it fits

Where it fits with
the tests you already use

Athletic programs mostly screen with ImPACT, VOMS and King-Devick, and military programs with MACE 2 and ANAM. Between them, these tools worked out what is worth checking after a head injury: thinking and memory, the eyes, balance and symptoms. What none of them has is an instrument for the eyes and balance. The symptom score is whatever the person reports, the near point is read off a ruler, the reading test is timed with a thumb on a stopwatch, and the eye and balance checks come down to what the examiner can see.

NuOptic measures those same things with the two eye-tracking cameras and the motion sensors inside an HTC VIVE Focus Vision headset. It doesn't need a laptop, wall power or a quiet room, so it fits in a bag and can be used on a field, in a training room or in a clinic.

Assessed today with

RulerNear point, read off by hand
StopwatchCard-reading time, thumb-timed
Symptom card0 to 10, as the athlete reports it
Laptop and mouseA composite score, in a quiet room

Measured here with

HTC VIVE Focus VisionA standalone headset. No laptop, no cable, no wall power.
Two cameras insideOne on each eye, every frame kept.

Athletic programs

ImPACT

Today A thinking-and-memory test done on a laptop in a quiet room and scored as composite numbers.
NuOptic measures Reaction time in milliseconds for every single trial, a go or stop test, the colour-word (Stroop) test and a memory-span test. Every trial is kept, so a composite score is never the only thing you have.

VOMS

Today The examiner moves a target by hand while the athlete rates their symptoms from 0 to 10, and the near point is measured with a ruler.
NuOptic measures The near point in centimetres, along with the point where the cameras see the two eyes stop working together, which can differ from what the person reports. It also measures how smoothly the eyes follow a moving target and how well vision holds up while the head is moving.

King-Devick

Today Reading numbers off a card against a stopwatch while the examiner counts the errors.
NuOptic measures How quickly the eyes jump to a new target, in milliseconds, and how consistent those jumps are from one trial to the next. Jumps in the wrong direction and jumps that started too early are counted on their own instead of being averaged in.

Military programs

MACE 2

Today A checklist a medic works through within hours of the injury: red flags, symptoms, a short memory test, and eye and balance checks the medic judges by watching.
NuOptic measures The same eye movements and balance, but as numbers, on the spot: how fast the eyes jump, how close they can hold a target, how still the person stands and how fast they react. It takes under five minutes.

ANAM

Today A laptop test of reaction time, memory and processing speed, done before deployment and again after an injury.
NuOptic measures Reaction time for every trial, a go or stop test, memory span and the colour-word test, plus the eye and balance measurements a laptop can't make. The comparison is with a baseline when there is one and with the first visit when there isn't.

A full session takes about 15 minutes and covers all of this. The short sideline check runs five of the tests in under five minutes.

ImPACT, VOMS, King-Devick, MACE 2 and ANAM have evidence behind them. NuOptic doesn't yet, and their evidence doesn't carry over to it. It reports its own measurements, in physical units, against the person's own earlier results, and its reliability study is still ahead of it.

The tests

Sixteen tests,
all in real units

There is no overall wellness score. Each test produces a number in ordinary units such as milliseconds, degrees, centimetres or percent, and you can read it, question it and compare it from one visit to the next. If a test couldn't be measured, the report says so and gives the reason.

TestWhat it tells you aboutWhat it reportsRuns in
Eye alignment up close (convergence)Eye teamingNear point cm; objective break; subjective-objective gapSideline · Full
Eye jumps (saccades)Fast eye controlLatency ms; gain; latency SDSideline · Full
Following a moving target (pursuit)Visual trackingGain; phase lag ms; fit residual °Sideline · Full
Pupil response to lightPupil and nervous systemLatency ms; constriction %; max velocity mm/s; asymmetryFull
Visual fieldPeripheral visionDetection %; detection time ms; false alarmsFull
Contrast sensitivityVisionThreshold, logCS (2AFC staircase)Full
Seeing clearly while the head moves (VOR)Inner ear and eyesHead-moving vs head-still accuracy %Full
Balance, eyes coveredBalanceSway path cm; RMS sway mmSideline · Full
Reaction timeReactionMean ms; best msSideline · Full
Hand-eye coordinationHand and eyeTargets hit; hit rate %; time to hit msFull
Colour-word test (Stroop)Self-control under speedIncongruent RT ms; interference ms; accuracy %Full
Working memoryMemoryLongest sequence; errorsFull
Go or stopSelf-control under speedGo RT ms; stop failures; stop signal RT msPerformance
Tracking several moving objectsAttentionTracking accuracy %; peak speedPerformance
Doing two things at onceAttentionPeripheral detection %; central hit rate; false triggersPerformance
Hitting small fast targetsHand and eye, under pressureTargets / 30 s; hit rate %Performance

Full baseline ≈ 15 min  ·  Sideline < 5 min  ·  Performance ≈ 6 min  ·  Binocular eye tracking.

The report

What the report shows

For each test, the report shows what was measured, what the person's own baseline was, the result as a percentage of that baseline, and a colour band so the page can be read at a glance. It says where a problem is. It doesn't say what to do about it; that stays with the clinician.

Sample

This sample was generated by the software for a made-up test athlete, and folded into dropdowns so it fits on the page.

Open full size
≥90 % near baseline 75–89 some deficit 60–74 marked <60 severe Bands are provisional until the test–retest study sets reliable-change thresholds.

For the clinician

How the numbers
are kept honest

Measured or nothing. If a test couldn't measure something, the report says it was unavailable and why. The software never fills the gap with a default value, a timeout or a zero.
No answer is not a wrong answer. If the person doesn't respond, that is never counted as a mistake. If they keep not responding, the test stops, and the report says that it did.
The eyes are only ever measured. Nothing in the headset is selected by looking at it. Hands-free answers use the direction of the head instead, so the eye-movement recordings aren't contaminated by the act of answering.
One person, one baseline. Each person is compared only with their own earlier sessions, and only if those were recorded with the same software settings and the same controllers. If something changed in between, the report says the comparison can't be made rather than making it anyway.
Targets are sized by angle, not by distance. A target keeps the same apparent size as it moves toward or away from the person, so what changes is the eyes and not the picture. The near-point target is a thin vertical bar, which splits into two when the eyes stop working together instead of just going blurry.
Everything is kept. Each session saves its full raw recording, where both eyes were pointing, the pupil sizes, the head, the hands and the target, many times a second. If a question comes up later, the data can be re-analysed without testing anyone again.

NuOptic Desk

The desktop app

NuOptic Desk is the companion program that runs on your own computer, on Windows, Mac or Linux. You add each person once and, before a session, send their name or a study ID to the headset. The tag is used once and then removed, so a result can't end up attached to the next person. After the session you plug in the cable, pull the results across and open the report. Nothing is sent anywhere else.

NuOptic Desk: athlete list, a selected test athlete's sessions with composite scores, headset status in the header.
A made-up test athlete. The header line was read from a connected headset.

In the headset

What the person in
the headset sees

Instructions, targets and a count of how many tests are left. That is all. No number, no colour band and no finding appears in the headset at any point, for two reasons. Someone who is symptomatic shouldn't find out they are impaired from a headset. And someone who knows how the last test went will try differently on the next one, which spoils the comparison that everything else depends on.

Running a session takes one examiner and about a minute of their attention. You pick the person and the type of session and hand the headset over. The person starts it themselves when they are comfortable, so nothing is timed from a fumbled start. When the last test finishes, the headset asks to be handed back and goes to the menu. The results are read on the examiner's computer after the pull. There is no button, trigger or gesture that will show them in the headset.

The four panels below are drawings of those screens. We will replace them with photographs taken inside the headset once the first sessions have been recorded.

EXAMINER · SELECT ASSESSMENT ATHLETE: J. Smith #14 (3 on today's list) Baselines for this athlete: 2 Input: controller Practice: ON Full Baseline Recovery Check Sidelines Check Peak Performance START All 14 tests, about 15 min. Records the reference every later check compares against.
The examiner's menu. Tutorials and practice rounds can be switched off here.
PRACTICE Touch the green ball with your controller. The trigger does nothing here. hand
A short demonstration and then a practice round before the scored trials, on a person's first session. Nothing counts until a response actually registers.
The instant it splits into two, pull either trigger. 0.8° × 2.4° · constant angular size · 40 → 6 cm at 5 cm/s
The near-point test. The person pulls the trigger when the bar doubles, and the cameras record where the eyes actually stop working together.
All tests complete Athlete: take the headset off and hand it back. Results are not shown in the headset.
The end of a session. The headset asks to be handed back and returns to the menu. The results are on the desktop.

Limits

NuOptic doesn't diagnose concussion or any other brain injury, and it doesn't make return-to-play, return-to-duty or return-to-work decisions. It is a measuring instrument, and what it measures is meant to sit alongside the evaluation of a qualified clinician under your own institution's protocol. It is not FDA cleared. Deficit scores compare a person with their own earlier sessions, recorded with the same software settings and controllers; when there is no pre-injury baseline, the first measurement becomes the reference. It is intended for people aged 13 and older. Patent pending.

Contact

Request a demo

We are talking to athletic departments, sports-medicine groups, neurology and rehabilitation clinics, and VA, military and community health teams. Tell us a little about your program and we will set up a session.

Or email nuopticorg@gmail.com.